/*
 *  Copyright 2015 The WebRTC project authors. All Rights Reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS.  All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

package tee3.webrtc;

import android.opengl.GLES20;

/**
 * Helper class for handling OpenGL framebuffer with only color attachment and no depth or stencil
 * buffer. Intended for simple tasks such as texture copy, texture downscaling, and texture color
 * conversion. This class is not thread safe and must be used by a thread with an active GL context.
 */
// TODO(magjed): Add unittests for this class.
public class GlTextureFrameBuffer {
  private final int pixelFormat;
  private int frameBufferId;
  private int textureId;
  private int width;
  private int height;

  /**
   * Generate texture and framebuffer resources. An EGLContext must be bound on the current thread
   * when calling this function. The framebuffer is not complete until setSize() is called.
   */
  public GlTextureFrameBuffer(int pixelFormat) {
    switch (pixelFormat) {
      case GLES20.GL_LUMINANCE:
      case GLES20.GL_RGB:
      case GLES20.GL_RGBA:
        this.pixelFormat = pixelFormat;
        break;
      default:
        throw new IllegalArgumentException("Invalid pixel format: " + pixelFormat);
    }
    this.width = 0;
    this.height = 0;
  }

  /**
   * (Re)allocate texture. Will do nothing if the requested size equals the current size. An
   * EGLContext must be bound on the current thread when calling this function. Must be called at
   * least once before using the framebuffer. May be called multiple times to change size.
   */
  public void setSize(int width, int height) {
    if (width <= 0 || height <= 0) {
      throw new IllegalArgumentException("Invalid size: " + width + "x" + height);
    }
    if (width == this.width && height == this.height) {
      return;
    }
    this.width = width;
    this.height = height;
    // Lazy allocation the first time setSize() is called.
    if (textureId == 0) {
      textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
    }
    if (frameBufferId == 0) {
      final int frameBuffers[] = new int[1];
      GLES20.glGenFramebuffers(1, frameBuffers, 0);
      frameBufferId = frameBuffers[0];
    }

    // Allocate texture.
    GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
    GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, pixelFormat, width, height, 0, pixelFormat,
        GLES20.GL_UNSIGNED_BYTE, null);
    GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
    GlUtil.checkNoGLES2Error("GlTextureFrameBuffer setSize");

    // Attach the texture to the framebuffer as color attachment.
    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
    GLES20.glFramebufferTexture2D(
        GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, textureId, 0);

    // Check that the framebuffer is in a good state.
    final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
    if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
      throw new IllegalStateException("Framebuffer not complete, status: " + status);
    }

    GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
  }

  public int getWidth() {
    return width;
  }

  public int getHeight() {
    return height;
  }

  /** Gets the OpenGL frame buffer id. This value is only valid after setSize() has been called. */
  public int getFrameBufferId() {
    return frameBufferId;
  }

  /** Gets the OpenGL texture id. This value is only valid after setSize() has been called. */
  public int getTextureId() {
    return textureId;
  }

  /**
   * Release texture and framebuffer. An EGLContext must be bound on the current thread when calling
   * this function. This object should not be used after this call.
   */
  public void release() {
    GLES20.glDeleteTextures(1, new int[] {textureId}, 0);
    textureId = 0;
    GLES20.glDeleteFramebuffers(1, new int[] {frameBufferId}, 0);
    frameBufferId = 0;
    width = 0;
    height = 0;
  }
}
